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Rules
- Russian checkers is played on the dark squares only of a standard checkerboard of 64 alternating dark and light squares.
- The board is positioned squarely between the players and turned so that a dark square is at each player's near left side.
- The object of the game is to prevent the opponent from being able to move.
This is accomplished either by capturing all of the opponent's checkers, or by blocking those that remain so that none of them can be moved.
If neither player can accomplish this, the game is a draw.
- Single checkers, move forward only.
- Men may jump forward or backward, and may continue jumping as long as they encounter opposing checkers
with unoccupied squares immediately beyond them.
- A man which reaches the far side of the board becomes a king.
- Kings move forward or backward any number of squares on a diagonal line to an unoccupied square.
- Whenever a player is able to make a capture he must do so.
- A man or king may not jump over the same opposing man or king more than once.
- Captured checkers are not removed from the board until all jumps made on the move are complete
- Whenever a situation arises in which one player has three kings and the other one king,
no other checkers remaining on the board, a count is begun of the moves made by the stronger side.
If the lone king is not captured by the end of the fifteenth move by the stronger side, the game is a draw.
(In general, a win is possible only if the side with three kings has possession of
the diagonal line running from the lower left corner to the upper right corner.)
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