Interface to checkers engines

Home Games Links
Home Games Links
iXO for Windows allows play checkers variant on 8x8 board that support

Kallisto interface

Kallisto protocol expects your engine to be compiled as a dll with functions
	// callback function to display information about the progress of calculations
	// score - position estimation.
	// the winning is better described as: 32767 - N, where N is the number of yields before winning
	// win over the non-root database, it's better to designate this: 30000 - N
	// depth - information about the depth of the search
	// pv is the best option
	// cm - the process being analyzed at the moment
	void PF_SearchInfo(int score, int depth, int speed, char *pv, char *cm);
	// second variand
	// all paramaters - strings
	void PF_SearchInfoEx(char *score, char *depth, char *speed, char **pv, char *cv);

	// Do move
	// Format: "a3b4" и "a3:b4:d6:e7". 
	void EI_MakeMove(char *move)

	// Start search and return move
	char *EI_Think()

	// Init engine
	// si - PF_SearchInfo function
	// mem_lim - memory limit used by engine
	void EI_Initialization(PF_SearchInfo si, int mem_lim)

	// set second search information function
	void _EI_SetSearchInfoEx(PF_SearchInfoEx sie)

	// Start new game
	void _EI_NewGame()

	// Stop search
	void _EI_Stop()

	// Set position
	// b - black soldier
	// B - black king
	// w - white soldier
	// W - whire king
	// . - empty cell
	// cells sequence : b8, d8, f8, h8, a7, c7, ..., a1, c1, e1, g1
	// The lsat character - turn indicator(w - white,b-blacck)
	void EI_SetupBoard(char *pos)

	// set time control
	// time minutes for game
	// inc ms  - bonus for each move
	void EI_SetTimeControl(int time, int inc)

	// set ms for clock
	// time - your time
	// otime - oponent time
	// called before each move
	void EI_SetTime(int time, int otime)

	// get name of thr engine
	char * EI_GetName()

	// called before quit engine
	void EI_OnExit()