Sokoban was created in 1981 by Hiroyuki Imabayashi.

The game is played on a board of squares, where each square is a floor or a wall.
Some floor squares contain boxes, and some floor squares are marked as storage locations.

The player is confined to the board, and may move horizontally or vertically onto empty squares (never through walls or boxes).
The player can also move into a box, which pushes it into the square beyond.
Boxes may not be pushed into other boxes or walls, and they cannot be pulled.
The puzzle is solved when all boxes are at storage locations.