Home | Narde | Index |

- The roll of the dice indicates how many points the player is to move his stones.
- The numbers on the two dice constitute separate moves
- A player who rolls doubles plays the numbers shown on the dice twice.
- A player must use both numbers of a roll if this is legally possible (or all four numbers of a double).
- A stone can be moved to point that is not occupied by any opposing checkers only.
- The starting point for either player is called that player's "head."
You may move only one stone off of your head each turn.

The one exception is the first roll of the game in which you may move two checkers off your head: two off the head is forced when a player rolls 3-3, 4-4, or 6-6 for his first roll. - You may not build a prime (six consecutive blocks) in front of all of the opponent's checkers; at least one opposing stone must be in front of your prime.
- A major difference between Narde and Backgammon is that there is no hitting in this game.

- Once a player has moved all his checkers into his home board, he or she may start bearing off .
- A player bears off a stone by rolling a number that corresponds to the point on which the checker resides, and then removing that checker from the board. If there are no checkers on higher-numbered points, is permitted to remove a checker from the highest point on which one of his checkers resides.
- A player is under no obligation to bear off if he can make an otherwise legal move.

Full Size |